LMCC Bldg. 110 Open Studios

Player find a location and approaches the light beacon

Player finds a location and approaches

Next weekend we’ll be participating in LMCC’s open studios as the culmination of our lovely residency. My collaborator Meredith Drum and I have been working hard on Oyster City, designing and building the interfaces and working on the Governors Island site of the five site project.

Swing Space Residency Open Studios
Saturday and Sunday, July 13 & 14, 12-6 PM
Building 110: LMCC’s Arts Center at Governors Island

Many thanks to LMCC for the fantastic opportunity to have access to the island during the week, for the studio with a view and for the community of artists.

 

Color Studies / Body Radio

A couple weeks ago I visited Parson’s Hall Project Space in Holyoke, MA, a gallery in an old industrial building owned, renovated and occupied by Torsten Burns and Kari Gatske. The renovations are beautiful and there was a great turnout for the opening in the project space. I finally had an excuse to make a piece I’ve been mulling over for months: Color Studies (After Albers) for the show, Body Radio, which shares the space with the launch of the Strange Attractors compilation.

A few years ago a friend found a 40+ snapshots “in a dumpster” of a bunch of business men in a hotel suite, with a stripper in the 80s or early 90s. Following the logic of Josef Albers’ Homage to the Square color studies I made formal paintings from the shapes in these images using gouache. I was attempting to organize a dual way of perceiving these images – the perceptual and formal color relationships (“chromatic interactions”) should merge with the curious social dynamics and power relations of the scene.

Machine Wilderness


How did I get here? This week Meredith Drum and I will be at ISEA 2012: Machine Wilderness. We’ll be giving an artist talk on Friday and have made an AR piece for the Block Party on Sunday – a satellite object related to Oyster City. Responding to the theme of transportation, our AR bubble addresses how oysters get to the desert. You can “go inside” and touch four objects to reveal their secrets.

Oyster City

Oyster City is an augmented reality walking tour and game about the history of oysters in the New York City area that I am working on with Meredith Drum and Phoenix Toews. The project is being built for the iOS platform (iPhone and iPad) with software that Phoenix developed. Oyster City will make visible relationships between ecological, social and economic histories as players interact with virtual objects and narratives placed in the landscape. We will be presenting a workshop on using augmented reality along with an early demo of our project at Mobility Shifts: An International Future of Learning Summit at the New School in October.

Visible Evidence 18

This August I will present my orphan photo archive project The Family Analog at the Visible Evidence 18 conference hosted by NYU, along with some musings about late 20th century theory on photographic archives vs. ideas on instantaneous online archives or image commons, contemporary “system(s) of accumulation, historicity and disappearance…,” the uncanny, semantic categorization, searching, sorting and filtering.